The so-called Pro Sound modification for the Nintendo Game Boy bypasses some audio circuitry normally used for the headphone jack, resulting in a cleaner sound.
Here are some results from a single Nintendo Game Boy, comparing its normal headphone audio output with its Pro Sound output. Same Game Boy model, same unit, same gain setting used during recording, same recording gear. The only difference was the output used. 'Stopped silence' refers to having LSDJ booted up but not playing anything at all. 'Music' refers to music. 'Played silence' refers to a chain and a phrase with nothing in them, but still having the LSDJ tracking actually playing. Note the difference in the Pro Sound output when comparing the stopped silence to the played silence.
stopped silence:
- prosound: -63.9 dbFS
- normal: - 61.1 dbFS
music:
- prosound: -2.7 dBfs![Profound damage Profound damage](/uploads/1/3/3/9/133918305/245488927.jpg)
- normal: -15.8 dBfs
played silence:
- prosound: -53.5 dBfs
- normal: - 63.9
Here are some sonogram images. Note how there is no increase in bass levels (or at least that I can really notice).
Game Boy RCA Pro Sound DIY: Introduction RCA Pro Sound is a modification for your Game Boy DMG to allow louder, clearer sound. Materials Game Boy DMG 28 Gauge wire Soldering Iron/Solder Stepper bit/Drill Tri-Wing screwdriver 2 RCA panel mount jacks Step-by-Step 1. DMG-01 Backlight/Bivert Mod AGS 101 Backlight Mod These systems are made using the original GBA motherboard and upgraded with backlit screens similar to the ones found in the GBA SP. The ProSound modification is invented by the reverse-engineering Game Boy artist Timothy Lamb a.k.a. The modification makes the Game Boy Color sound almost as good as the big gray model. Prosound - Probably the most common and easiest of mods for the DMG, Pocket, and Color, the Prosound mod helps fight gain by catching the audio before it runs though the pre-amp. This mod fits many places, as it only requires and audio jack, and a tad bit of rewiring. Game Boy DMG The Game Boy is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America on July 31, 1989, and in Europe on September 28, 1990.
Here are some results from a single Nintendo Game Boy, comparing its normal headphone audio output with its Pro Sound output. Same Game Boy model, same unit, same gain setting used during recording, same recording gear. The only difference was the output used. 'Stopped silence' refers to having LSDJ booted up but not playing anything at all. 'Music' refers to music. 'Played silence' refers to a chain and a phrase with nothing in them, but still having the LSDJ tracking actually playing. Note the difference in the Pro Sound output when comparing the stopped silence to the played silence.
stopped silence:
- prosound: -63.9 dbFS
- normal: - 61.1 dbFS
music:
- prosound: -2.7 dBfs
![Profound damage Profound damage](/uploads/1/3/3/9/133918305/245488927.jpg)
- normal: -15.8 dBfs
played silence:
- prosound: -53.5 dBfs
- normal: - 63.9
Here are some sonogram images. Note how there is no increase in bass levels (or at least that I can really notice).
Normal output
mGB is a Gameboy cartridge program (You need a Flash Cart and Transfer hardware) That enables the Gameboy to act as a full MIDI supported sound module. It works with the old DMG Gameboy as well as GBC/GBA.
Change Log
- 06/26/15
- Project has been moved to GitHub along with sourcecode.
- 12/21/12 1.3.3
- Fixed a bug with the new pitchbend resolution
- Optimized some of the pitchbend routine
- 12/20/12 1.3.2
- Increased pitchbend resolution
- 12/19/12 1.3.1
- Fixed PU1 Envelope retrigger bug.
- Feb 2 2009 1.3.0
- Rewrote 90% of code into assembly for much faster performance- especially noticeable on DMG.
- Changed note behavior. Removed Monophonic note memory to increase performance.
- Envelope does not retrigger if the notes overlap and have the same velocity- Good for arpeggios / broken chords.
- Note off has a slight delay so immediate retrigged notes don't cause 'clicking' effect due to turning off the synth.
- Added screen off mode for great signal-to-noise ratio, longer battery life, and better performance on DMG. (To toggle the screen mode hold Select and press A.)
- Created back-end routine that prioritizes processes for better performance.
- Added 8 'noise' shapes to the Wav synth for more interesting effects.
- Made Wav pitch sweep stable and changed it so it glitches out at values above 8. :D
- Nov 5 2008 Version: 1.2.4
- Fixed small bug with the indicator arrow, it was offset vertically a bit.
- Fixed bug with unexpected behavior with large PB Ranges
- PB Range Max is now 48 notes. (hehe)
- Octave Shift max is now -2/+3
- Added some Octave shift logic. If the current note is greater than what the GB can play due to octave shifting, it will select the lower octave note, so no off key notes will play.
- Added Gameboy Color fast-cpu mode- better performance with newer Gameboys.
- Oct 28 2008 - Version: 1.2.3
- Added Note markers above synth number, so you can tell if the synth is on. ;)
- Added PB wheel reset to MIDI panic (Start button)
- Code more efficient (I'm sure there is still more to do here)
- nitro2k01 @ http://gameboygenius.8bitcollective.com rewrote my gamejack serial function to make it as fast as possible. THANKS!!
- Oct 25 2008 - Version: 1.2.2
- Added Program Change messages to mGB
- Rewrote MIDI data input for mGB. (Rewrote the function in ASM to make it faster)
- Added Controller Priority. While changing parameters on the gameboy itself, MIDI messages will not overwrite your changes while your editing them. This is a good live mode feature
- Oct 23 2008 - Version: 1.2.1
- Found & Fixed various bugs in 1.2.0
- Changed help text. Made it more clear.
- Oct 23 2008 - Version: 1.2.0
- Change interface a bit
- Added presets
- Optimized code
- Oct 20 2008 - Version: 1.1.0
- Added Interface
- Changed Wav CCs Around to make more consistent with the Pu Synths.
- Oct 4 2008 - Version: 0.1.2
- Fixed bug with Wav Synth hanging after sequencer stop.
- Fixed bug with Wav Synth not resetting monophonic keyboard note triggers
Button Shortcuts
- Start: MIDI Panic
- Select + Dpad: Select multiple synths for editing.
- Select + A: Toggles the screen on or off, better battery life, less noise, and faster response.
- Select + B: Copys all parameters on screen while cursor is not on preset number.
- B: Pastes all parameters while cursor is not on preset number
- A + Dpad: Change parameter value
- To load/save presets, put the cursor on the 'PRESET' number, and hit B for load, Select+B to save
MIDI Implementation
Gameboy Dmg Prosound Mod
Note: the name and number at the bottom left of the screen indicates the midi CC of the selected parameter.
Presound Digital Audio Interface Firebox
- https://yellowservice723.weebly.com/blog/mac-create-dmg. PU1 - MIDI CH1
- Program Change: 1 to 15
- PB: Pitch bend - up to +/- 12
- cc1: Pulse width - 0,32,64,127
- cc2: Envelope mode - 0 to 127, 16 possible steps
- cc3: Pitch sweep
- cc4: Pitchbend Range
- cc5: Load Preset
- cc10: Pan
- cc64: Sustain- Turns off note off. <64 = off, >63 = on
- PU2 - MIDI CH2
- Program Change: 1 to 15
- PB: Pitch bend - up to +/- 12
- cc1: Pulse width - 0,32,64,127
- cc2: Envelope mode - 0 to 127, 16 possible steps Fortnite mac download requirements.
- cc4: Pitchbend Range
- cc5: Load Preset
- cc10: Pan
- cc64: Sustain- Turns off note off. <64 = off, >63 = on
- WAV - MIDI CH3
- Program Change: 1 to 15
- PB: pitch bend - up to +/- 12
- cc1: shape select : 16 possible on a 0 to 127 range
- cc2: shape offset : 32 possible on a 0 to 127 range
- cc3: Pitch Sweep speed. 0=Off, 1-127 speed.
- cc4: Pitchbend Range
- cc5: Load Preset
- cc10: pan
- cc64: Sustain- turns off note off. <64 = off, >63 = on
- NOISE - MIDI CH4
- Program Change: 1 to 15
- PB: pitch bend +/-24
- cc2: envelope mode - 0 to 127, 16 possible steps
- cc5: Load Preset
- cc10: pan
- cc64: (sustain) turns off note off. <64 = off, >63 = on
- POLY MODE - MIDI CH5 - Plays Pu1/Pu2 and Wav in poly
- Program Change: 1 to 15
- PB: pitch bend +/-2
- cc1: See cc1
- cc5: Load Preset
- cc10: pan
- cc64: (sustain) turns off note off. <64 = off, >63 = on